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Historically it had a horrible interface and the devs denied that it mattered. Then they finally listened, completely revamped it, and much of the argument aga
by wccrawford 10y ago
Historically it had a horrible interface and the devs denied that it mattered. Then they finally listened, completely revamped it, and much of the argument against Blender was instantly gone.
That isn't to say its interface is perfect. But it actually is perfectly fine now.
My experience: The original interface was something that I learned, used for a bit, then I stopped using it for a while. When I came back, I found I had to completely re-learn even the easiest bits, despite it not changing at all. This happened multiple times.
With the new interface, I learned it once and every time I've gone back, I've remembered basically everything I needed to use.
You'll find holdouts that still hate on it, but they do it blindly and often based on the old UI, instead of its current state.
- aclsid 10y agoHaha, true fact. I felt like I wasted all my learning from the initial versions after they redesigned their UI. Never bothered to learn the new one since I ended up focusing on programming instead. Nevertheless, Blender is a fantastic project and I remember the whole movement to make it open source felt like bringing the ring to Mordor.
- HCIdivision17 10y agoI'll second that, except I liked the first interface. It was horrific to get used to, especially as there were basically no docs and I had no idea how to do this 3D stuff, but once I got used to "one hand on keyboard and one hand on mouse" it was great. And by great I mean I had fun. Then I didn't touch it for a few years, came back, and realized I had no idea how to use it again. But this time there were docs and the interface made sense. There's a lot to even like about it now!