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The problem with that is it requires information from the game (some of those commands), i was working on something similar for star citizen and was setting up
by marak830 10y ago
The problem with that is it requires information from the game (some of those commands), i was working on something similar for star citizen and was setting up screen scraping to get data (but insufficient interest, beta testers and 0 sales after 6 months kinda killed that project).
Basically think of these types of systems (that's voice attack i believe, i saw this video a while ago) as macros triggered via voice - useful for space combat (shields forward, slide left(for 6 degree of freedom flight) etc).
- fennecfoxen 10y agoIt's mostly there. The MechJeb extension does 95% of that stuff already. It won't plot aerobrakes except for landing, and it only does Hohmann transfers and not bi-elliptic (but unless you're going Eeloo to Moho there's really no advantage to be had) and it doesn't really manage different sets of engines, but it easily could be extended to do so. It can launch to specific orbits, compute orbital transfers with specific delta-V budgets through a GUI interface with a time/dV heatmap, and it will gladly deploy your solar panels (but not retract them), and it can orient your craft. (Oh, and you need to explicitly pick out which docking ports to use.) If only it did a better job at auto-tuning its PID parameters to match the available control authority, you'd be set. :b
- marak830 10y agoHuh, i'd love to see how their doing that - question though - is it from a specific place only? or are they screen scraping? I've gotten a lot more into this sort of tech lately, after a started getting requests for it :D
- fennecfoxen 10y agoIt's not screen scraping, certainly. Here's some of the code; if you can figure out where vesselState is coming from, you'll know: https://github.com/MuMech/MechJeb2/blob/master/MechJeb2/MechJebModuleAttitudeController.cs https://github.com/MuMech/MechJeb2/blob/master/MechJeb2/Mech...
- marak830 10y agoHey thanks, ill look into that.