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Asynchronous programming is hard, even when hidden behind abstractions like futures or promises. It was cool and trendy when libevent and Nodejs came out, but
by fooyc 10y ago
Asynchronous programming is hard, even when hidden behind abstractions like futures or promises.
It was cool and trendy when libevent and Nodejs came out, but now we should all have the experience and knowledge that tell us to stop doing asynchronous I/O.
Go, Hakell, or Erlang do a great job at concurrency, without the async i/o craziness.
- steveklabnik 10y agoWhat specifically makes it so? Why do libevent and Node give us "the experience and knowledge to tell us to stop doing asynchronous I/O"? I can appreciate a polemic, but I also appreciate substance ;)
- fooyc 10y agoWhen the ecosystem is synchronous like the Rust ecosystem, you are basically going to rewrite everything. All your network code, all your client libraries. Async code can not use synchronous code because this would block it, and prevent it from returning to the event loop. This is a tedious task, and you end up with less tested, less complete code (at least during the first few years) compared to the sync libraries provided by vendors and std libs. Event Nodejs still doesn't have ported the world to async yet, and still uses a thread pool under the hood for a number of things (e.g. name resolving), which defeats the promises of async I/O. Synchronous code can not use asyn code either because, well, in order to get anything from async code you have to be async yourself. Async code is also more difficult to reason about compared to classical blocking code. The idea behind async code is to avoid the cost of context switches and the memory usage of OS threads. But they are not the only way to avoid these costs. Go, Erlang, Haskell do a great job at this, without forcing the world into async. And since this guy is way better than me at writing, I'm going to leave this url here : http://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/ http://journal.stuffwithstuff.com/2015/02/01/what-color-is-y...
- pcwalton 10y agoI really dislike the "what color is your function" article, because it pushes the idea that Go's userspace M:N threading is somehow different from everything just being synchronous and using threads. It isn't. Go just doesn't have async I/O, with a particular idiosyncratic implementation of threads.
- fooyc 10y agoIt IS different. In async code every single line of code must be async (or be very fast and i/o free), else you block everything. In Go, you can decide that a call frame and all its descendants will live their own life in a separate thread of execution. But inside of that call frame, the code is just usual, synchronous code. It doesn't event need to know that it's a goroutine. It is just executing concurrently to other code, at a very low cost to the computer and to the programmer. Go doesn't have async i/o by choice, it just doesn't need to. Though I'm pretty just there must be a libevent or libuv binding somewhere.
- tomjakubowski 10y agopcwalton said Golang's userspace threading model with Golang's I/O is equivalent to using "normal" threads with synchronous I/O, not that it's different from using threads and "async" I/O.
- stymaar 10y ago>> somehow different from everything just being synchronous and using threads > It IS different. In async code every single line of code must be async I think you misread the gp. He was not saying that Go code is not different from async code (what you understood), he said it's not different from synchronous code using threads.
- fooyc 10y agoYou are right, I misread it. I agree that there is no visible difference in the code, and that's exactly what I like. What's different, however, is how Go routines have much less overhead than OS threads.
- steveklabnik 10y agoThanks! Much more substantial. We're definitely aware of all of this. Tokio is made by two Rust core team members and the person who wrote the most widely used async io tool; it's virtually all but provided by Rust itself. And the ecosystem is aware of this too; the other people who were working on AIO have backed tokio as well, and the Rust community in general is interested in not having this split. > Synchronous code can not use asyn code either because, well, in order to get anything from async code you have to be async yourself. This is solvable through a threadpool, which tokio provides. In other words, it lets you make a blue function red. > But they are not the only way to avoid these costs These do not avoid all costs. For example, they pay the overhead of green threads, which means that you can't interoperate with C code at zero cost. That's a price a language like Rust cannot pay.
- fooyc 10y ago> the Rust community in general is interested in not having this split How will you avoid having two variants of each and every lib ? E.g. redis-rs, sync, and redis-tokio, async ? > you can't interoperate with C code at zero cost Go can't because it has different a memory layout and calling conventions. Other than that, what are you thinking about exactly ?
- steveklabnik 10y ago> How will you avoid having two variants of each and every lib ? E.g. redis-rs, sync, and redis-tokio, async ? If the async version is easy to use, why would you use an explicitly synchronous one? > Other than that, what are you thinking about exactly ? Green threads. To call into C, you need to switch stacks. This is (one of the big reasons) why we removed green threads from Rust.
- fooyc 10y ago> If the async version is easy to use Having a sync interface would make it easy to use in sync code, yes. I feel that we are far from zero cost abstractions now, though. > switch stacks Is it because the stacks in green threads is smaller than what C would expect ? An interesting approach taken by Go here is to avoid calling C as much as possible. They don't call the libc for system calls, for instance. This is also what allows them to switch the execution to an other goroutine just before the syscall.
- akiselev 10y ago> The idea behind async code is to avoid the cost of context switches and the memory usage of OS threads. But they are not the only way to avoid these costs. Go, Erlang, Haskell do a great job at this, without forcing the world into async. You're not avoiding the cost, you're just moving the runtime and language/code complexity costs around. Each of the techniques used by Go, Erlang, and Haskell to implement coroutines have trade-offs and there is two that Rust simply cannot make and still fulfill its goals: lose low overhead bidirectional C interop and add a language runtime. Performant coroutine implementations (AFAIK) all require moving the stack pointer around which makes it very expensive to have code call FFI functions. C makes certain assumptions about the stack and invariants need to be upheld, especially when the foreign library takes a function pointer from the host language. These features require a runtime which is out of the question for a low level language.
- oconnor663 10y ago> Async code can not use synchronous code because this would block it, and prevent it from returning to the event loop. This sounds like a JS-specific issue, where you're not allowed to spawn new threads for historical/implementation reasons? Even in Python and Ruby, where the GILs prevent threads from really running in parallel most of the time, you can still use them to unblock an event loop around a long-running function.
- fooyc 10y agoUsing threads to make sync code async defeats the advantages of doing async code in the first place. You are writing async code to avoid threads. If you bring threads in your async code, you get the worse of both worlds: Convoluted code, and thread issues (pool exhaustion and/or thread overhead).
- oconnor663 10y agoOf course. Switching back and forth between async and threads can be a bad sign. I didn't mean to say that you should do it all the time, rather just to put some context around this: > You can only call a red function from within another red function. That's really really true in JS. There's no way to call an async function from a sync function, if you need to return its result. You are Capital-S-Screwed if you need to do that. But it's going to far to apply that absolute rule to other languages. When you have threads, it's pretty easy to mix sync and async code. It can be a bad idea, just like having a codebase that's half exceptions and half error returns is usually a bad idea, but you're certainly allowed to do it when it makes sense.
- grzm 10y agoThreads and async are orthogonal. Threads allow you to do work in parallel. Async allows you to increase CPU utilization in a single process/thread. writing async code to avoid threads Async can be used in single-process systems. It can make sense to use async techniques to maximize work being done on each process/thread. Working with threads and using async methods can both be complex if you don't have good abstractions for doing so. They can be used together to great effect if you have the right tools.
- fooyc 10y agoSeriously, with async you can just trash all your code because it will block your async event loop. So you have to rewrite every single library and network client in asynchronous mode.
- akiselev 10y agoYou don't have to rewrite the (vast) majority of crates to be asynchronous because almost all of them can run from a thread pool with zero problems. Worst case scenario, you spawn a new OS thread and return a future which integrates very well with Tokio. Since it's built on top of futures-rs it will play nicely with other asynchronous crates and wrapping a synchronous library is much easier than rewriting it. It would be great to have every I/O library use OS specific polling mechanisms but that places a significant burden on library developers to not only know their domain, but have experience with each platforms quirks and limitations.
- fooyc 10y ago> all of them can run from a thread pool with zero problems Until you exhaust the thread pool, in which case everything relying on the thread pool will be much longer than usual to complete. Nodejs does this for name resolving, and it's a nightmare. Basically, with the default pool of 4 threads, it suffices of 4 slow resolves to DoS everything that needs to do a name resolve in the same process. I hope that Rust will not have the same problem when mixing async and thread pools. If the thread pool is not limited in size, you avoid this problem, but you lose all the benefits of async.
- amaranth 10y ago> If the thread pool is not limited in size, you avoid this problem, but you lose all the benefits of async. You can't have both: either you have a limited pool and can block it on long running tasks or you don't and can wind up with a large number of threads. Go currently doesn't give you this choice and you're limited by whatever you set GOMAXPROCS to before you start your program. If you have GOMAXPROCS set to 4 and you have 4 goroutines that take a long time (not waiting for IO) you've blocked the ability to do any other work. This isn't entirely true of course because they have a runtime in-process scheduler (which adds more overhead) but you could easily avoid this particular problem with tokio by using an async DNS resolution solution, which is what Go is doing in their stdlib for you.
- dbaupp 10y agoExplicit async IO is the building block which allows the things you mention to be efficient, and Rust's aim is being great at low-level code, e.g. implementing the runtime systems for those languages. Another use of explicit async IO for Rust is building nice abstractions for other Rust code to use, and these abstractions may or may not be so explicit about the asynchronicity. Like with a lot of Rust development at the moment, these libraries are building blocks, they're not the end of the story.
- kibwen 10y agoI tend to agree that high-level languages that are already paying the cost of a pervasive runtime (e.g. for GC) should abstract away async vs. sync operations. But Rust is a low-level language, and with that comes the expectation of explicitness and direct programmer control.
- fooyc 10y agoIf you think I suggest to abstract sync code (like some old version of rust was seamingly doing), you are missing my point. There is just no need for async I/O. Just bring "zero-cost" multi tasking / coroutines to your language, and you don't need async anymore.
- Rusky 10y agoYou can't really do IO in coroutines without async IO in the implementation, and (depending on your baseline) you can't make them zero-cost without something like async/await.
- fooyc 10y agoIIRC, a read() in Go is just a plain synchronous read() under the hood. They just let an other coroutines execute during the syscall.
- Rusky 10y ago> They just let an other coroutines execute during the syscall. They do this by using async IO under the hood (for network sockets at least- convincing disk-based read() calls to be async is much tricker and Go doesn't do it).
- fooyc 10y agoCan you explain why ?
- lucozade 10y ago
- zzzcpan 10y agoNo, this is not true and you got couple of things wrong. Erlang's model is more like an asynchronous event driven programming on steroids, while idiomatic Go is synchronous and is merely a traditional multithreading, which is known to be unusable for non-trivial concurrent problems. Here's the thing though, people don't really understand these things, they always want something easy that solves a simple problem they have in mind and always fail to grasp how much flexibility they sacrifice and how much harder or even impossible it will get for more complex problems. And believe me, if you get into concurrency you're gonna have a lot of problems that are very hard or even impossible to solve synchronously. The world is an asynchronous place.
- fooyc 10y agoI'm doing a lot of concurrent code and Go behaves very well with tens of thousands of concurrent coroutines and network sockets. I couldn't tell the same thing about Nodejs, for instance, which is why I tried Go in the first place. Incidentally my code is much easier to understand, too.
- stymaar 10y agoI personally find the nodejs async much more intuitive than goroutine + synchronous code in it, but this is a highly subjective subject. nodejs use to be pretty annoying when dealing with complex workflow in term of code legibility when it was fully callback-based, but with async/await you get the best of both world IMHO.
- fooyc 10y agoasync/await is a huge improvement over callbacks, but you still have to make sure that everything in your code is async, else you block everything. Also, it doesn't magically works with all functions, the functions have to support async/wait. And it's still less natural than writing sync code
- ecnahc515 10y agoGo certainly does not do traditional threading. It has Go routines, which is are lightweight "threads" which gets multiplexed on top of real OS threads. It's basically implementing async IO at the runtime level.