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> Certainly easier than to employ systems thinking about why players are pushed into states conductive to being upset by others, or wanting to upset others. Le
by spdionis 10y ago
> Certainly easier than to employ systems thinking about why players are pushed into states conductive to being upset by others, or wanting to upset others.
League of Legends and its genre are popular because of the highly competitive nature of the game. A highly competitive game naturally leads to frustration sometimes. The only way to take away the frustration is to remove the competition (and ruin the game).
Do you have any other proposals?
- deleted 10y ago[deleted]
- forgottenpass 10y agoDo you have any other proposals? I'm not proposing to change what makes a MOBA a MOBA. I'm proposing that Polygon acknowledge the social aspect of a MOBA (and other games) beyond a surface level. As a system with inputs, outputs and feedback loops. Elevate their readers understanding, rather than write advertizing for a YouTuber. Provide an understanding where the idea a malicious banned user burning through troll accounts might cause less damage if unbanned and given a stake in their status within the artificial system is no longer a novel idea. Because it's not a novel idea of user moderation.