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Through the proper use of byte code generators none of your straw man arguments are relevant. (BTW, I've also built a game engine using Lua, and shipped many t
by mmjaa 10y ago
Through the proper use of byte code generators none of your straw man arguments are relevant. (BTW, I've also built a game engine using Lua, and shipped many titles with it, so ..)
- SomeCallMeTim 10y agoThe Playground SDK had over a hundred titles shipped on it. You can see some of them on my MobyGames profile. [1] "Proper use of byte code generators" -- at that point you're not writing Lua any more, any more than Scala or Clojure targeting the JVM is "writing Java." The article is about using Lua for AI, which is what my comments are about, and my comments all stand. Arguing about whether the VM is good enough to support a state machine is orthogonal to whether it's a good idea to use Lua coroutines as suggested by the article. [1] http://www.mobygames.com/developer/sheet/view/developerId,13230/ http://www.mobygames.com/developer/sheet/view/developerId,13...