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"Or rather, it WILL use them soon. Mac HW acceleration isn't fully deployed yet, is it?" Hence where available. And it wasn't available on the mac because App
by Qz 16y ago
"Or rather, it WILL use them soon. Mac HW acceleration isn't fully deployed yet, is it?"
Hence where available. And it wasn't available on the mac because Apple hadn't opened up the APIs to do it.
Your summary of the article is pretty poor -- that was one statement, the majority of the article was about the fact that critics often cite Flash as a CPU hog when comparing it to things that by default are not CPU hogs (static html).
Second, if video was the only thing Flash did, it would already be dumped. Flash does a lot more than that. The reason video is the linchpin is that it's taken innumerable years for standardized video access, whereas Flash provided it cross-platform. Sure you complain about Flash now, but the web wouldn't be where it is now without it.
- chaostheory 16y ago"Hence where available. And it wasn't available on the mac because Apple hadn't opened up the APIs to do it." VMWare and Parallels were able to use HW accelleration right? Why can't Adobe?
- Qz 16y agoVMWare and Parallels do very different things than Flash does. My (uninformed) guess would be that it has to do with the security sandbox. The kinds of things you would run on VMWare (installable applications) is very different than what you typically run in Flash (whatever random dreck you happened to stumble into on the internet :P).
- KirinDave 16y agoIt's much easier to do hardware accelerated 3d drawing with a toolkit for an interpreter than it is to make a full virtualization layer properly do hardware acceleration. Your opinion is indeed uninformed. Fortunately for you, correction is easy to get on the internet.