3 ms·
Not for graphics rendering on the PC (and then only in a future release), which really is pathetic in 2010.
by reitzensteinm 17y ago
Not for graphics rendering on the PC (and then only in a future release), which really is pathetic in 2010.
- Qz 17y agoA) My statement was in reference to video playback. B) Is there another cross-platform framework that does provide unilateral hardware acceleration for graphics rendering?
- reitzensteinm 17y agoYou're right about A, sorry. In response to B, how about Adobe's own Shockwave? O3D is another. Java unfortunately requires external libraries (and thus there's a security prompt), but they could easily integrate them. I think the lack of another cross platform framework speaks more to the futility of trying to build market share with a plug in rather than any technical reason.
- Qz 17y agoFutility? The whole issue with Flash right now is that they do have market share, because they're the only one in the market. Either something has Flash (desktops, possibly Android), or it doesn't. And the non-Flash platforms are currently missing out on a significant portion of web content. So the idea that browser plugin as a 'futile' way of building market share seems like nonsense to me.
- reitzensteinm 17y agoWhat I'm saying is that building a competing platform (with, for example, 3d acceleration) is futile not for technical reasons, but because you've got the mother of all chicken and egg problems trying to convince both end users and developers to use the platform. O3D was already superior to Flash for making games, with I'm assuming less than 10 man years invested. Haxe is a superior compiler to Adobe's command line mxmlc, and it's written by one guy. If gaining traction wasn't so hard, I'm certain Flash would be in serious trouble (the Flash IDE being the only thing saving it).
- ekiru 17y agoOpenGL?
- Qz 17y agoOpenGL isn't really in the same class as Flash for this context -- we're not talking about Flash just as a method of rendering graphics, but as a content/application framework that can also render graphics. If OpenGL did the other stuff Flash does, we wouldn't be in this situation to begin with.