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In my experience, the vast number of problems we've had with our mobile apps, especially on Android, has been a developer deciding to use some random SDK to sol
by nasalgoat 10y ago
In my experience, the vast number of problems we've had with our mobile apps, especially on Android, has been a developer deciding to use some random SDK to solve a simple problem because he didn't want to take the time to write it himself.
Then the app is broken or has memory crashes, or the final binary is 10x the size it needs to be. 9 out of 10 times it's a third party library. This is why I ban the use of them unless absolutely needed.