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Anybody knows what percentage of these 60,000 apps are actual paying clients? If e.g. 50,000 of these apps are free, even for a modest cost of $3/month to host
by vtail 16y ago
Anybody knows what percentage of these 60,000 apps are actual paying clients? If e.g. 50,000 of these apps are free, even for a modest cost of $3/month to host each one, that quickly adds up to ~$2mn of cash burn / year.
Another interesting question is how well they scale. http://success.heroku.com/ http://success.heroku.com/ has some interesting companies, but nothing with very high traffic (or am I wrong)?
PS. I'm a happy heroku user myself.
- davidedicillo 16y agoIt means they would just need ~1800 paying users with my bill to cover the costs.
- vtail 16y agoDo I read it right that your bill is about $10k/year? Given that their profit margin on a paying customer is not 100%, more like 15-20%, they would probably need 5x as much, or 10k paying customers, to cover the costs.
- davidedicillo 16y agoyeah, a bit more than that, I use it for GetAppsDone.com. The basic bill would be much lower but I once you start adding addons the bills adds up quickly.
- aarongough 16y agoAre you happy with the service/bang for your buck that comes with that bill? I'm curious as I've just started using Heroku and I'm a little nervous about the costs associated with scaling...
- davidedicillo 16y agoVery happy so far. We only had problems with very few gems. It's definitely not the cheapest options, but definitely worth considering that you could easily have mvp up at 0 cost, and skipping all the headaches that managing a ruby server involve.
- ichverstehe 16y agoThe trick with the free apps are, that you only have one dyno. And after a certain amount of inactivity it will be shut down. Next time somebody tries to reach your app, it will automatically be started again. So, the majority of these free apps are practically no-cost for Heroku.
- mark_l_watson 16y agoExactly right. Pay, and you don't get loading request delays.