3 ms·
For those of us who never played: What made dying in Everquest different?
by euyyn 10y ago
For those of us who never played: What made dying in Everquest different?
- snuxoll 10y agoYou didn't just suffer a minor penalty on EXP gained and durability loss, you actually lost EXP (which was significantly harder to grind, losing a level could happen and could set a high level player back days). Before some of the mid life expansions you also lost your gear and had to make the dreaded "corpse run" to retrieve it before it despawned (which took a long time IIRC, 24 hours or more). They later gave you the ability to have an NPC summon your corpse before removing the gear loss entirely. Death in EQ was very serious in the old days as a result, and it was always wise to have at least one other player that could drag your corpse to a safe place if you were entering a challenging zone.
- Fjolsvith 10y agoHa, the corpse run. I forgot about that. We used terrain to try to get close enough to our corpse to get it without attracting the monster's attention. Basically, without your gear you could get beat down with a wet noodle.
- snuxoll 10y agoAs such it was always a wise idea to keep a spare set of gear in the bank, even if it was objective "worse" than your main set - trying to run back to your corpse naked is always scary, I still remember more than once having to ask a high level guild mate to go drag my corpse out of areas I shouldn't have been in at my level. Oh, and one thing I forgot, while they added the corpse summoners in Planes of Power (I think?) they weren't cheap at the time, costing anywhere from several plat to close to 100 plat - so it was still usually a good idea to just make the corpse run unless it was literally impossible for yourself or a friend/guild mate/cheaper merc to get to your corpse.