4 ms·
This is a bit of a false dichotomy. A game catering better to casual gaming doesn't preclude more "intense" scenarios. With a more varied design, you can both s
by mhd 10y ago
This is a bit of a false dichotomy. A game catering better to casual gaming doesn't preclude more "intense" scenarios. With a more varied design, you can both satisfy someone spending 30 minutes after work and a whole group doing a multi-hour mission (which, TBH, shouldn't just be a "raid", either).
Never mind that issues with meaningless grinding are shared by both single-player CRPGS and MMORPGS. (And leveling the whole world along with your PC is a very unsatisfying solution).