2 ms·
This - sorta... There are several different types of community that MMORPG's can sustain, but the multi-player bit is the big ingredient. Folks can be selling c
by sgt101 10y ago
This - sorta... There are several different types of community that MMORPG's can sustain, but the multi-player bit is the big ingredient. Folks can be selling crafts, raiding or questing, but the critical bit is that n-people should be needed. The bigger n is the more compelling the driver (I think).
WOW lost a lot of luster when 40 mans got retired...
- marcus_holmes 10y agoI hated 40-man raids. They just weren't fun. Cat-herding 40 people, the endless waiting, dc's, egos and fights. No fun at all. My best memories of WoW raids were the drunken Friday night guild runs through UBRS. We knew the bosses well enough so that they didn't really require any effort or co-ordination and we were free to chat and talk crap amongst ourselves. Our tank usually got so drunk by the time we got to the end that we were glad the hunter had to kite the boss away. I had to stop playing because the time commitment required to be an active member of the raid group got ridiculous. Literally every evening and most of every weekend. If you couldn't do that then you couldn't compete. Stuff that, this is a hobby not a job.