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I think the question is more about our expectations. MMOs frequently cater to the casual gamer now and so the hardcore experience we had when we were young is v
by ninjakeyboard 10y ago
I think the question is more about our expectations. MMOs frequently cater to the casual gamer now and so the hardcore experience we had when we were young is virtually unattainable now. There are no fresh unique experiences in the MMO. Where other genres bump up the bar, again and again, to thrill us in new and more extreme ways, the MMO fails to make the same leaps so our sort of "tolerance" to the MMO thrill doesn't get exceeded to produce a new peak experience. MMOs have tried to change with games like Terra but ultimately there isn't anything new to feel. For me, it was the way games forced me to work together with other people that was enlightening. There will be a revolution in design at some point as budgets creep up and a hole in the market for something unique causes pent up demand to grow. It's only a matter of time before someone really throws something new at us and we can burn another 1000 hours in a game until that too seems stale. Perhaps VR will be the advent that throws a curves that MMO need to produce immersive social experiences. Who knows but there is pent up demand for sure.
- shmerl 10y ago> There are no fresh unique experiences in the MMO. That's because multiplayer RPGs first became massive multiplayer RPGs, and then became massive multiplayer [games]. You get the drift. Lot's of good things that make roleplaying experience unique went down the drain in the process, and even the name started reflecting it. The massive aspect itself makes it challenging to preserve roleplaying environment. Proper scaling of multiplayer roleplaying game is a tricky issue, and most don't address it well and don't even want to, since it would mean limiting the audience and less profits in result.