4 ms·
Additionally, multiplayer games often have to run a low-geometry simulation server side to reduce cheating and account for prediction/latency sync issues. Whil
by AJ007 10y ago
Additionally, multiplayer games often have to run a low-geometry simulation server side to reduce cheating and account for prediction/latency sync issues.
While certainly not directly linked to poor physics simulations of water in computer games I would guess it has played a big role in holding back advancements in this area because how much locally-only non-game mechanic influencing visuals could cause contrast with need to be duplicated on the server physics.