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Agreed, given the amount of damage the Hosts seem to receive each day it doesn't feel plausible that they could collect them all and do what seems to be a manua
by katpas 10y ago
Agreed, given the amount of damage the Hosts seem to receive each day it doesn't feel plausible that they could collect them all and do what seems to be a manual operation on each to return them to perfect condition overnight.
- dexterdog 10y agoJust create more hosts and have them do it.
- iUsedToCode 10y agoWhy not just very good VR? Cannot believe it'd be more difficult than creating robots that can't be told from real humans.
- jayjay71 10y agoThat was my thought when I started watching the show, but as you watch more episodes you realize why the creator didn't go that route. I don't want to spoil it for anybody that isn't a regular viewer.
- DasIch 10y agoI'm doubtful something like very good VR or even good VR can even exist. You'd need to simulate physical forces interacting on the human body and movement to make that happen. Unless we achieve the ability to essentially run a MITM attack on the brain, to intercept commands from the brain and to provide it with sensory input, VR won't come close to being something genuinely deserving the name virtual reality.
- ghaff 10y agoOne can at least imagine things like body suits with very fine-grained force feedback, etc. But that still leaves you with a whole range of other senses and physical feedback mechanisms absent. There are scenarios where you are more constrained in real life (e.g. sitting in a vehicle of some sort) where g-forces aside, you can probably get pretty close with vision, sound, and some fairly basic force feedback will be able to get you to a fairly decent simulation. But I agree that anything involving running around and physically interacting with a 3D world is a lot more challenging.
- DasIch 10y agoOne can imagine that. I can also imagine that it would involve a lot of effort to create it, that it would be a lot of effort to use and that it would still be very limiting for all the reasons you mention. Currently you can't even really walk around in a room without being incredibly restricted in terms of room layout, furniture and let's not forget you the headset with cables attached. Last but not least even this hypothetical virtual reality is still just that: virtual. Simply the knowledge that something is merely virtual will always be somewhat of a disappointment, the same way a copy, no matter how perfect, is not quite as appealing as the original. The concept of Westworld has an authenticity to it, that virtual reality can never hope to reach. As humans we are just weird that way.
- skc 10y agoAlternatively, create multiple physical copies of each host.
- alexandre_m 10y agoThey actually explained mid-season that building a host was a huge upfront cost. That's why they prefer to reset and repair them than bricking them.
- ghaff 10y agoThat's one of the aspects of Westworld that I think you have to just more or less accept and move on. The nightly reset is implausible at all sorts of levels: economically, scale and effort (even to buildings burning down), and just logistically (does the park just shut down for a few hours every night). And we're shown that, as you say, this all seems to be a very manual process for the most part. Something else you pretty much just have to accept is that through all sorts of mayhem, the humans stay safe (well, until the end at least). There's some rather inconsistent hand waves around guns and bullets but one has to believe there are still ample opportunities for serious injury in some of the scenes we see.
- codewithcheese 10y agoIt's fun to think about how it is possible :) Edit: popular holiday destinations like Mexico are reasonably dangerous, maybe Westworld is on the other side of the border ;)
- TeMPOraL 10y agoThe supplementary materials released on-line include, AFAIR, Westworld's Terms of Service - which do touch on possibility of injuries and death during the visit in the park.
- 6d6b73 10y ago"The nightly reset is implausible at all sorts of levels" Especially since a lot of hosts "work" at night. :)
- ghaff 10y agoYep and they're presumably with guests. And it's not like all the guests head off to the Westworld Hilton after dinner every evening so that the park can do its daily cleanup.
- tyrbo 10y agoI think it's more likely that they would cycle them out over time to reset. Yes, the hosts are busy, but it's definitely possible they could be recalled to a location for pickup (or whatever) when they're free.
- joshvm 10y agoThis is partially explained by the end of season spoiler: a lot of what you're watching isn't happening simultaneously. We see Maeve get reset a hell of a lot of times, while in the meantime Teddy is wandering all over the park with William, Dolores is somewhere and so on. There is no mention of actual dates. My initial reasoning was that the park doesn't get continually reset every day, nor does it necessarily happen over night. It gets reset when a storyline finishes or a catastrophe happens in one location, e.g. the shootout in the starting town. It would make sense for guests to be given allocated windows for entry (note how the park is clearly not teeming with players, we meet perhaps 10 extras over the course of the entire series). Then that 'game' gets run, people play through the stories and then a new cohort begins. This might take, for example, a week. We see the transition from the church in the Maze town being totally covered in sand, to being unearthed again. That clearly isn't an overnight (or even a week's) job. Recall William had to get permission to launch an incendiary attack at the prison. It's possible that the control centre would deny the use of dynamite to a player if it was used in a location that would be frequently re-used.