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The UI is the problem. Controllers or touch screens are just not precise and/or fast enough. I could see VR bringing back RTS however, simply because top down v
by m_mueller 10y ago
The UI is the problem. Controllers or touch screens are just not precise and/or fast enough. I could see VR bringing back RTS however, simply because top down view on a map is much easier to implement than first person. It's like the old graphics constraints (which also made RTS popular because it was far more believable than FPS for a while) applied to a new input dimension (movement).
Personally I hope for a return of the RTS Battlezone which combined both. My favorite game still.
- frik 10y agoRTS doesn't work with Controller (without simplifying the gameplay, which would sucks, aka no base building, not hundreds of things to manage, see Halo Wars 1 and C&C 4). But Mouse, Touch, voice and gestures works fine. Rise and Fall (the spiritual successor of Empire Earth), was a good RTS that allowed one to zoom-in and play in 3rd person with one's hero character (similar to Dungeon Keeper). Battlezone (1998) was interesting too - first person shooter combined with RTS incl base building, similar was C&C Renegade. And Operation Flashpoint 1 (2001, now called AMA) had such a mode too. But playing complex games like Watch Dogs 2 on PS4 nowadays, which has similar mechanics with the hacking tool and the quadcopter (you can control cars and what not while steering an quad copter while playing a third person character) - I am the opinion that nowadays, a complete non-simplified RTS would work on consoles just fine, even with a controller.