3 ms·
I think they could- but the problem is, the more up to date your pipeline gets, the more the amount of work necessary grows. You cant have just one high-poly-we
by Pica_soO 10y ago
I think they could- but the problem is, the more up to date your pipeline gets, the more the amount of work necessary grows. You cant have just one high-poly-well textured unit. You need to remodel and re-texture all the Units.
Same goes for all GFX- like for example adding CC like cloud-shaders for the map- you then need the shaders on the units.
Its one huge mountain of work avalanching into your project, once you breach the dam.
You can avoid part of this by using procedural units- but that easily gets out of hand, making the units non-distinctive or physical impossible.
The best option actually is player involvment, as the players build the units. But that is tough to balance.
Oh, almost forgot:
RTS Game made by some Zero-K Devs on the side
http://www.istrolid.com/ http://www.istrolid.com/