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Oh, wow. I've played Simutrans, but it was a long long time ago (think "early alphas, back when raising and lowering land under bridges raised and lowered the r
by fennecfoxen 10y ago
Oh, wow. I've played Simutrans, but it was a long long time ago (think "early alphas, back when raising and lowering land under bridges raised and lowered the roadbed of that one tile") and mostly forgot about it since. Will give it another look.
> After playing Simutrans, I find OpenTTD's passenger destination model kind of weak, as it seems to generate passengers to based on your network.
The vanilla model is crap ("passengers generate in towns and you can take them ANYWHERE YOU WANT to maximise profit!") but the non-manual cargo-distribution setting is ... acceptable, if you just want to build a single passenger network going everywhere anyway. (You'll possibly get more passengers than you rightly deserve from a fragmented early network, but your real challenge is going to be capacity management either way, so it doesn't bother me as much myself.)