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"It's one thing to play Starcraft or Go well. But implementing this is either mostly a question of luck, or an incredibly lifelike robot with incredible facial
by hacker_9 10y ago
"It's one thing to play Starcraft or Go well. But implementing this is either mostly a question of luck, or an incredibly lifelike robot with incredible facial recognition skills."
In terms of strategy though, it is the next level up I'd say. Videogames come first, then more difficult games such as Poker come later where you need to be able to tell a bluff from the truth. Much more subtle.
"This requires no AI, just a lot of improvement in energy density and actuator technology."
It did say city streets though, which makes me think it would need to strategise and be able to:
1. Adjust speed and take corners close such as what you see in F1 races.
2. Switch between endurance and sprinting when necessary to maintain energy for the whole race.
3. Run behind others to stay in the tailwind and reduce energy cost.
All require human level sensory input and a strategising component.
- LeifCarrotson 10y agoAt human 5k speeds, on asphalt, taking corners close doesn't require speed adjustment. Traction is not really a problem. Just take a direct route. Drag is quadratic with respect to speed, so switching between endurance and sprinting is sub-optimal. Just maintain pace. And at these speeds and the required clearances for safety, the benefit from drafting is less than 5%. This is huge for runners pushing the limits of human performance, but if a robot has the same limits where this matters, it will probably be by design.
- chriswarbo 10y agoI understood the running task as being through actual (i.e. populated) city streets; either a real city or a mockup built out of harm's way. This would require real-time object detection and avoidance, following signs/social conventions/etc., complex route-planning, avoid people/cars/etc., predicting the movements of others, predicting how others will predict your predictions, etc.