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If the game is working today, in what sense is it "languishing"? We don't say that commercial games made years ago are "languishing," we may even consider them
by pekk 10y ago
If the game is working today, in what sense is it "languishing"? We don't say that commercial games made years ago are "languishing," we may even consider them quite successful if they haven't been touched since release, so why the double standard?
- matheweis 10y agoPrimarily a reduced number of games available in the lobby on a regular basis; I would imagine that a commercial games that once had a large number of players and now has fewer would also be considered languishing. Also a lack of a current build for the Mac OS (an issue since the network play compatibility is tied to the game version) No double standard, I used to be quite active in the gameplay and also contributed a little to the code itself - the community around the game just isn't what it used to be. Edit: If you're involved in the wz2100 project directly and have other information, obviously I'm wrong here, but otherwise I'm just passing on my perceptions from many years of involvement on the sidelines.