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Honestly this being on the first page of HN I was expecting to see something comparable to 0AD (probably the best RTS open source game out there), but this game
by neverminder 10y ago
Honestly this being on the first page of HN I was expecting to see something comparable to 0AD (probably the best RTS open source game out there), but this game really does look like it belongs in the 90s.
- izacus 10y agoThat's because it IS from the 90ties. It was initially (commercially) released in 1999.
- lawless123 10y agobe nice if they could add shader support etc to it.
- Pica_soO 10y agoI think they could- but the problem is, the more up to date your pipeline gets, the more the amount of work necessary grows. You cant have just one high-poly-well textured unit. You need to remodel and re-texture all the Units. Same goes for all GFX- like for example adding CC like cloud-shaders for the map- you then need the shaders on the units. Its one huge mountain of work avalanching into your project, once you breach the dam. You can avoid part of this by using procedural units- but that easily gets out of hand, making the units non-distinctive or physical impossible. The best option actually is player involvment, as the players build the units. But that is tough to balance. Oh, almost forgot: RTS Game made by some Zero-K Devs on the side http://www.istrolid.com/ http://www.istrolid.com/