4 ms·
Higher resolution and higher refresh rates are still needed for VR. VR requires both a relatively high refresh rate (90Hz) and pretty high resolutions (current
by cpitman 10y ago
Higher resolution and higher refresh rates are still needed for VR. VR requires both a relatively high refresh rate (90Hz) and pretty high resolutions (current generation devices are 2160x1200). I believe that uses most of the bandwidth of HDMI 1.3, I'm not sure if any headsets use HDMI 2.0 yet.
And if you've tried VR, we're still at the point where pixels are obvious and higher densities would be an improvement. The usual comment I get when friends try my Vive is that it looks like an N64.
- mortenjorck 10y agoEven as the HDMI consortium, being composed largely by manufacturers of home theater equipment, may not be thinking of this, I think you're absolutely right: 4K TVs are nearing, or past for many, the point of diminishing returns in terms of resolution. 8K is going to be a very tough sell next decade, but the future of VR will hinge on it. Today's 2K VR headsets are the 480i of their nascent industry. They're good enough to kickstart a revolution. But the next generation of VR, with 4K displays, will be like the jump to HD – and the eventual adoption of 8K will be much more impactful than the TV world's move from 2K to 4K.
- ocdtrekkie 10y agoMy description of my Vive is "Nintendo DS". You can tell the quality 3D rendering is there, but it's still on a low resolution screen (compared to what you'd expect to see today). It's cool, but it's so obvious how much room there is for improvement.
- shubb 10y agoCurrent generation are in many ways built around the limits of HDMI. With this new generation of HDMI, we might get to see 4K in each eye at a very high frame rate. High frame-rates reduce VR sickness so they are not just a nice to have, and good luck getting 4k x 2 at 90HZ over current HDMI.