4 ms·
Silly thing is that tearing is a non-issue as long as one has vsync enabled. But games often disable vsync to get that "lovely" raw FPS number...
by digi_owl 10y ago
Silly thing is that tearing is a non-issue as long as one has vsync enabled. But games often disable vsync to get that "lovely" raw FPS number...
- floatboth 10y agoActually, to reduce input lag. You don't want vsync in multiplayer first person shooters, that's for sure.
- eropple 10y agoI don't disable VSync for FPS. I disable VSync because it reduces input lag.
- matt_wulfeck 10y agoThe input lag can be a serious issue with certain monitors and video cards. It's very noticeable to me when playing and FPS.
- eropple 10y agoAgreed. Overwatch in particular has felt a lot more snappy since disabling it. I'd been out of FPSes for a while, but that game made me acutely aware of it.
- aroman 10y agov-sync is a workaround, VRR is the solution. As others have pointed out, there are numerous problems with v-sync — in addition to input lag, f you want to drive (for example) a 100 Hz monitor, the GPU will need to consistently deliver ≥100 FPS, or you'll repeat frames and introduce jitter. This means you don't need to consistently hit 100 FPS to experience ≫60 FPS refresh rates (without jitter).
- Coincoin 10y agoThe problem with vsync is if the game would be 59 fps on a 60hz monitor, it's going to be presented at 30 fps because it's going to barely miss the vsync every frame. This creates large fps instability when the game runs around the monitor frequency.