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Great, sounds like you found a solution then ;) I guess my point was more that you can't really expect another renderer to do much better, as it's a problem wi
by radarsat1 10y ago
Great, sounds like you found a solution then ;)
I guess my point was more that you can't really expect another renderer to do much better, as it's a problem with what you (were) doing rather than a problem with the renderer per-se. Making things closer to the camera coordinates probably overall makes sense. But, I still think it's not a bad idea if you run into more trouble, you could also try rendering small and large objects separately and compose them afterwards. You'll still have to mess around with coordinate systems of course but separating the large and small objects might make it easier to do that. (e.g. make large objects smaller, camera closer, and render, make small objects bigger, camera same distance, overlay the two images.. it's to force the vector coordinates to be in ranges that are tractable for the rendering algorithms. Annoying, but possibly necessary in your case.)
Nice pictures btw ;)