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I'm not an expert, but I imagine these AIs attack the game using methods that just don't work with humans - predicting long deep branches of the game that are i
by Splines 10y ago
I'm not an expert, but I imagine these AIs attack the game using methods that just don't work with humans - predicting long deep branches of the game that are impossible to keep in your (well, at least my) head.
The way I recall building simple game AIs is to create a board evaluator, then build a game tree, prune as necessary, and min-max as system constraints allow. I'm sure "real" AIs are much more sophisticated but I don't know how much of what it does can be taught to a human.