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Chromebooks are designed for everything to be in the cloud, always. If you're DOWNLOADING anything to the device, you're using it wrong. When you buy a Chromeb
by teach 10y ago
Chromebooks are designed for everything to be in the cloud, always. If you're DOWNLOADING anything to the device, you're using it wrong.
When you buy a Chromebook, you're signing up for a cheap, lightweight cloud access device. That's why they (used to?) come bundled with 1TB of Google Drive storage.
- monk_e_boy 10y agoyou're being down voted but you are correct, schools buy these by the hundreds. everything is stored in the cloud. these devices are aimed at a different market. chrome book and Google classroom and Google docs is what they are for. apps make them nicer, there are tons of educational apps (think dyslexia, autism, etc) that we need iPads for. Now we can ditch the iPads.
- ghaff 10y agoI think the downvoting is around the assumption that there's a "right" way to use them. Personally I do store a lot of content in Google's cloud but I also have a large SD card in my Chromebook that works perfectly well.
- willtim 10y agoIt's being advertised as being suitable for movies and games. Personally I can only successfully stream movies when I'm not on the go with a laptop.
- fattire 10y agodogma's point about the Play Store apps is right though. ChromeOS was designed to keep everything in the cloud, but Android apps are different-- while currently running on storage-constrained tablets and phones, the Play Store on a laptop will feel a lot more like the App store on a Mac-- games especially will have tons of giant assets that will ideally be stored locally. But if you only have 32GB for a 500GB game... there's a problem. When a device has a keyboard and 12" screen, it'll feel like a laptop and you'll expect a laptop-like installation experience, not a phone-like experience. That means not waiting a half hour for your game media to download every time you want to play a level...
- dogma1138 10y agoEven a phone/tablet like experience. The "AAA" mobile titles and the older PC ports take a lot of space, Xcom takes like 4GB, Shadow Run takes 2-3 GB, GTA takes like 2-3 GB also... Even on my Motorola Droid the first "AAA" 3D mobile games would download 1-2GB of assets. A movie from Netflix / Google Play can be 4-6 GB also since it's 2-3GB per hour. If you have a Marshmallow device today with an SD card you can lock the SD card to that device, format it in EXT4 and encrypt it and then never really remove it and apps can be installed on it (usually), if you still running an older version of Android you have to root the device and pray that the app doesn't do root detection format the SDcard in EXT4 and mount it in /DATA (?) and even then you might have issues since the SD card reader on many devices can be quite slow. If Samsung wants to sell 500$ devices with 32GB it's their choice, but why not offer models with more storage? Why all the chinese phones can come with 64GB as a base for 300-400$ but Apple and Samsung still offer 32GB for flagship devices that cost twice as much? And more importantly why are people OK with it? seriously "X is more than enough" when in fact it isn't is not an excuse, the fact that you can get by with 32GB doesn't mean you should, your use cases fit your storage capability not the otherway around. When I bought the 128GB 6s I thought I would never fill it, within a couple of weeks I only had 30 GB left on the device.
- dogma1138 10y agoSo the Games games that they advertise in the god damn press release that need to download like 4+ GB of data once you install them from the store which cannot be stored on SD or in the magic "cloud" of yours are meant for what? What about apps that can be as big as few GB's these days for prosumer apps? What about the cache that the apps use that cannot be stored on an SD card or in the cloud? What about the fact that internet is still not available everywhere and the fact that these devices do not come with cellular networking built-in? They sure want me to use the device wrong since they advertise media and games rather than cloud storage. A school doesn't need computers, it need remote terminals for that most Chromebooks are fine since they'll be used only in a networked environment. This is a premium device touted as a laptop replacement; don't sell me the cloud. Neither cloud nor Google Storage isn't mentioned even once in the press-release. In fact in the 1st paragraph you have: "And with apps like Google Play Movies and Spotify™, you can download movies, shows and music to keep watching or listening when you’re on the go." Oh but wait, 32GB.....