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Yep, I've been playing Shadow Tactics, which is modeled after the older Commandos series. One difference if the addition of unfriendly civilians, who will repor
by bryondowd 10y ago
Yep, I've been playing Shadow Tactics, which is modeled after the older Commandos series. One difference if the addition of unfriendly civilians, who will report you to the nearest guards if they see you. Nothing in the game indicates that you shouldn't kill them, but they do show up separately in the after-mission report. A couple levels have achievements for not killing civilians, but they have achievements for a lot of obscure restrictions as well. Yet most of the civilians are just innocent people going about their lives who happen to live in the area that has become interesting to the plot. So, I can't help but want to avoid involving them in any way. I started out avoiding them even noticing my presence, and even when I was unable to find a way to avoid a particular civilian, I've used nonlethal methods to temporarily knock them out while I do my business in their sight area. I guess this kind of thing adds to my sense of accomplishment. Of course it doesn't stop me from occasionally murdering a helpless but inconvenient innocent out of frustration, before reloading a quicksave.
Then there's open world games like Fallout that allow you to steal everything not nailed down in entire settlements, gaining more currency and supplies than you can likely ever use. It feels cheap to me and I find it more interesting and challenging to obtain what I need more ethically.