4 ms·
The most amazing run I've seen so far was a RTA (realtime time attack) of mega man 2. A human player is manually collision glitching and writing over memory wit
by hkmurakami 10y ago
The most amazing run I've seen so far was a RTA (realtime time attack) of mega man 2. A human player is manually collision glitching and writing over memory with a sequence of inputs. And the RTA time in 2016 is now faster than the initial TAS records.
- sgrove 10y agoDo you have a link? Sounds like it'd be a very interesting watch. Edit: I found one that has an example (I think) around 7:38 http://www.nicovideo.jp.am/watch/sm13963118 http://www.nicovideo.jp.am/watch/sm13963118 - the collision detection pushes megaman into the wall and jumps between different sections. Very interesting indeed!
- hkmurakami 10y agoSorry I think the one I was thinking of was Megaman 2. I did find a link for you. Starts at 2:36. http://www.nicovideo.jp/watch/sm23825129 http://www.nicovideo.jp/watch/sm23825129 Also you might be interested in the Final Fantasy 6 memory overwrite bug that was discovered in 2016 as well. It uses the Window Color menu settings as the data reference. Btw regarding the Megaman 2 RTA, there's an even more ridiculous collision bug being used around 11:30 http://www.nicovideo.jp/watch/sm28321223 http://www.nicovideo.jp/watch/sm28321223