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For example, Arimaa, which has a more complex ruleset and a bigger game tree. It was designed to be difficult for AI, but in practice the complexity was difficu
by mrob 10y ago
For example, Arimaa, which has a more complex ruleset and a bigger game tree. It was designed to be difficult for AI, but in practice the complexity was difficult for humans too, and AI was developed to beat the best humans using classical chess AI techniques and some clever heuristics.
Go is "most complex" only when measured by difficulty of implementing a AI to beat the best humans.
- waqf 10y agoIf the human race had collectively had only a decade of Go-playing experience (as was the case with Arimaa), it might have been possible for an AI coded with "classical techniques" to defeat them. (To be specific, my guess is that we'd have been at the amateur-dan level, and the initial MCTS revolution would have been enough for the computers to win.)