5 ms·
> Go is regarded as the most complex board game ever invented I'm not sure that's an accurate statement.
by oconnor0 10y ago
> Go is regarded as the most complex board game ever invented
I'm not sure that's an accurate statement.
- mrob 10y agoFor example, Arimaa, which has a more complex ruleset and a bigger game tree. It was designed to be difficult for AI, but in practice the complexity was difficult for humans too, and AI was developed to beat the best humans using classical chess AI techniques and some clever heuristics. Go is "most complex" only when measured by difficulty of implementing a AI to beat the best humans.
- waqf 10y agoIf the human race had collectively had only a decade of Go-playing experience (as was the case with Arimaa), it might have been possible for an AI coded with "classical techniques" to defeat them. (To be specific, my guess is that we'd have been at the amateur-dan level, and the initial MCTS revolution would have been enough for the computers to win.)
- lgas 10y agoA counter example would be the easiest way to disprove it.
- flatpointer23 10y agoCones of Dunshire? :)
- lgas 10y agoI haven't met a formidable Cones of Dunshire computer player, AI or otherwise yet, so for now I remain unconvinced :)
- knodi123 10y agowhat about "most complex board game that is more than a few centuries old"?
- btilly 10y agoHow about the following statement? "There is no widely played game for which an Elo rating system shows a larger measurable range of skill than Go." This is a precise and measurable statement. The standard deviation of the Elo system used in Chess is 200, and the range from the best humans to rank amateurs is 14 times this standard deviation. When the Elo system was adapted to Go, the standard deviation was set to 100, and the range is 29 times the standard deviation. The possible skill range, of course, measures something how complex the possible strategies are. And Go trounces every other game by this measure. I think that gives Go a pretty defensible claim to "most complex strategy of any popular board game".
- noam87 10y agoBy this measure, is there a more complex game than Go, but which is not as widely played? (Question from someone who does not know anything about board games.) I ask because a natural question arises: can one engineer a game specifically so that it is extremely difficult for a machine to master compared to a human -- due to some strategic complexity, or some approach that does not lend itself well for current AI models. edit: looks like there's at least one http://arimaa.com/arimaa/ http://arimaa.com/arimaa/
- btilly 10y agoProbably not. Even if a game was more potentially complex than Go, it would be hard to establish the dynamic range of Elo ratings unless a lot of people played it, and hard for skill variation to be that high unless a lot of people studied very hard to become very good at it.
- fryguy 10y agoComplex is being used in a different context here though. You are meaning complex as in strategic complexity. The parent (I think) is using it in terms of the games rules. Go is pretty simple in principle: place stones on the board one at a time, and remove enemy pieces completely surrounded by your own. But it's fairly complex to know what exactly constitutes being surrounded. Chess has 6 different kinds of pieces that have different movements, and different kinds of rules depending on the state, and promotion at the end, castling, and en passant. Checkers is a much simpler game because there's only 2 kinds of pieces, and 2 kinds of moves. Strategically, Chess isn't leaps and bounds more complex than Checkers since Carlsen has an Elo rating of 2800 in Chess, and Tinsley had an Elo rating of 2700 in Checkers and I believe it's the same deviation of 200.