4 ms·
I've usually found the opposite to be true. But perhaps because I like more of a challenge. In most cases I've seen, playing as the 'bad guy' was easier, becaus
by bryondowd 10y ago
I've usually found the opposite to be true. But perhaps because I like more of a challenge. In most cases I've seen, playing as the 'bad guy' was easier, because you could basically do whatever you want with minimal consequences. Completing objectives as the bad guy was simple. In contrast, being the 'good guy' often involved playing with your hands tied by certain restrictions, which often forces you to think more about how to complete your objectives without breaking the rules. I even tend to impose rules not explicitly indicated by the game, just because it seems like it would fit the character's ethos and makes for more of a challenging play.
- TeMPOraL 10y agoExample: Mirror's Edge. You could get your way out of most (all?) situations without killing anyone. It was pretty challenging but also rewarding. I tried to play this style, managed to get to ~2/3 of the game before my (then pretty weak) computer gave out. Had only to restart a part of a level once, because I accidentally kicked a policeman off the building.
- bryondowd 10y agoYep, I've been playing Shadow Tactics, which is modeled after the older Commandos series. One difference if the addition of unfriendly civilians, who will report you to the nearest guards if they see you. Nothing in the game indicates that you shouldn't kill them, but they do show up separately in the after-mission report. A couple levels have achievements for not killing civilians, but they have achievements for a lot of obscure restrictions as well. Yet most of the civilians are just innocent people going about their lives who happen to live in the area that has become interesting to the plot. So, I can't help but want to avoid involving them in any way. I started out avoiding them even noticing my presence, and even when I was unable to find a way to avoid a particular civilian, I've used nonlethal methods to temporarily knock them out while I do my business in their sight area. I guess this kind of thing adds to my sense of accomplishment. Of course it doesn't stop me from occasionally murdering a helpless but inconvenient innocent out of frustration, before reloading a quicksave. Then there's open world games like Fallout that allow you to steal everything not nailed down in entire settlements, gaining more currency and supplies than you can likely ever use. It feels cheap to me and I find it more interesting and challenging to obtain what I need more ethically.
- RUG3Y 10y agoThe original Deus Ex game was similar. I remember getting about 2/3 of the way through without killing anyone. I remember being backed into a corner and finally making a kill, then "screw it, I'm killing everyone". That was an awesome game though, so many different ways to accomplish the mission. At one point you become locked into a single path though, which always bothered me - IE, you can't choose to continue helping the bad guys at a certain point, you always end up fighting against them.