4 ms·
> There is no "glorious" PC hardware anymore Just built a PC at home for gaming and Windows tinkering, and I have to say - it feels pretty glorious. Also, and
by hguant 10y ago
> There is no "glorious" PC hardware anymore
Just built a PC at home for gaming and Windows tinkering, and I have to say - it feels pretty glorious.
Also, and I feel like a shill for having said this so many times, the new Razer Blade laptops, Surface Book Pro, and Surface Studio have successfully plucked the "top tier industrial design" mantle from Apple, in terms of innovation and coolness factor (which, as Apple has proved time and again, really does matter).
Which is more interesting - a massive touch screen computer that moves weightlessly, with a hockey puck sensor that makes those cool radial menus we see in every other science fiction movie, or a laptop with a touch screen above the keyboard?
I think there is a great future for 'glorious PC hardware', both for enthusiasts like myself who build their own rig, and from companies like Microsoft, ASUS and the like, who have had their clock cleaned by Apple for the last few years and have finally come up with a response that's not just "copy the MacBook" (and not "novelty for novelty's sake" either).
- itchyouch 10y agoI played around with my friends surface pro and the surface studio at the MS store and while the build quality on both have been excellent, the touch & dial interface has left a bit to be desired. I feel like the recent output has been releasing new features for the sake of doing it because it is possible, not necessarily because there are significant usability/ux improvements. I found the dial & touch to be a bit fatigue inducing and less efficient than using a keyboard/mouse for anything beyond the first 20-30 minutes of work. Touch works on smaller screens because the physical effort to swipe a finger is minimal, but on large screens, it's fatigue inducing. I'd be guessing that Apple has tried these other input methods, but hasn't quite figured out how to address usability in this context of a large screen. The fatigue issue of raising a hand to a screen (even if the studio is laid down flat) is pretty huge, or resting a dial on the screen taking up pixels becomes an interference to either constantly move on/off or keep stationary next to the keyboard. Most people working hours a day on the computer can keep their hands within several inches, but the other input methods do feel gimmicky for general purpose use. Not to discount the dial entirely, as there was an old 3rd party Apple accessory maker who released a dial exactly like the surface dial over a decade ago, but targeted film & music makers who would use the dial for scrubbing video/audio. Microsoft is definitely upping it's ante, but there is a certain touch of refinement that feels missing, while Apple is slowly degrading in their small touches of refinement that bring user happiness.
- spronkey 10y agoTo be fair, for the intended target - i.e. media creators, you can stick the dial over the existing controls that are most likely taking up screen real estate anyway. If you're not using keyboard input as much, I can definitely see the utility of the dial. I've got one of those Palette Gear setups above my keyboard that I've integrated with IntelliJ for some common tasks, works pretty well.
- jlg23 10y ago>> There is no "glorious" PC hardware anymore > Just built a PC at home for gaming and Windows tinkering, and I have to say - it feels pretty glorious. Oh, I was just speaking about laptops since that is what the OP was talking about. You are absolutely right, building stationary setups is still lots of fun, probably even more than a decade or two ago.
- serge2k 10y ago> Which is more interesting - a massive touch screen computer that moves weightlessly, with a hockey puck sensor that makes those cool radial menus we see in every other science fiction movie, or a laptop with a touch screen above the keyboard? The former. Which would I buy? The latter. Which would I rather use? The latter.
- hguant 10y agoApologies for the late response. I agree with you that the macbook is more practical - but that's not the argument that Apple is making. Apple is trying to say that their devices are beautiful, innovative, and cutting edge, when that's simply not the case anymore.