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In games that allow "bad behavior", I almost always play the bad guy...but I feel really guilty about it. Then I have to play through again and do everything th
by RUG3Y 10y ago
In games that allow "bad behavior", I almost always play the bad guy...but I feel really guilty about it. Then I have to play through again and do everything the "right" way. I wonder what that says about me?
- ythn 10y agoReally? I almost never feel guilty unless the devs put some actual personality into the characters I'm killing (like Undertale). With things like Skyrim or Deus Ex, the NPCs seem like lifeless robots (shoot them in the foot and they die, for example) and I feel nothing as I turn cities into mountains of skulls and rivers of blood.
- TeMPOraL 10y agoIn any game that allows both good and bad behaviour, I always intuitively play the good person. I sometimes try to be bad, but feel so guilty about it (and afraid of dampening my conscience) that I can't enjoy it. Yes, I've been meaning to replay the whole Mass Effect series as a Renegade character, but I can't get myself to actually do it.
- ashark 10y agoThe nice thing about Mass Effect 2 and 3 is that Renegade often means harsh pragmatism and "big picture" thinking, not just being an asshole for no reason. Going all the way renegade is still hard without being a jerk, but it's easy to end up with a balance of renegade and paragon while not making truly bad decisions. In the first game it does usually mean being an asshole for no reason, so that one's hard to play other than nearly-pure paragon. Except for hanging up on the council every time you talk to them—they give you plenty of reasons, and you should definitely always do that. [EDIT] typo fix
- TeMPOraL 10y agoI guess so; I found myself doing a few Renegade actions in ME2 and ME3 despite being pretty much pure Paragon player - harsh pragmatism, as you say. But in 1, it's harder (more black/white). And the Council, yes - they worked hard to make me regret saving them in ME1...
- acemarke 10y agoThere's a few spots where a Renegade action just seems like the right thing to do. I'm particularly thinking of the helicopter repairs while recruiting Garrus in ME2, and the final response to Kai Leng in ME3.
- sandworm101 10y agoBad guy is always more fun, Tie Fighter is better than X-wing, but being annoying griefer guy is not. Except in WWII games. During the early days of WWIIonline there were a few people who took playing german units a little too seriously and were quietly asked, told, to stop. I was a member of a german squad that rarely participated in mass offensives specifically to avoid confrontations with die-hard "recreationists".
- RUG3Y 10y agoThis is interesting. What was the problem with "recreationists", specifically? Are you saying there were players that styled themselves as actual Nazis?
- sandworm101 10y agoYes. Thier out-of-game websites were extreem. They were playing as SS units, something definitly not part of the game. There were no user-created assets in-game, but they would still pose in swastica formations seen by other players. It was all shut down rather quickly. (Fyi, WWIIOL was probably the first mmorpg in a persistant game space. This was new territory.)
- bryondowd 10y agoI've usually found the opposite to be true. But perhaps because I like more of a challenge. In most cases I've seen, playing as the 'bad guy' was easier, because you could basically do whatever you want with minimal consequences. Completing objectives as the bad guy was simple. In contrast, being the 'good guy' often involved playing with your hands tied by certain restrictions, which often forces you to think more about how to complete your objectives without breaking the rules. I even tend to impose rules not explicitly indicated by the game, just because it seems like it would fit the character's ethos and makes for more of a challenging play.
- TeMPOraL 10y agoExample: Mirror's Edge. You could get your way out of most (all?) situations without killing anyone. It was pretty challenging but also rewarding. I tried to play this style, managed to get to ~2/3 of the game before my (then pretty weak) computer gave out. Had only to restart a part of a level once, because I accidentally kicked a policeman off the building.
- ionised 10y agoI play the game as if it were actually me in the main role. I usually end up being some form of neutral character.
- Elvewyn 10y agoThere should be more degrees of morality, most games make you choose "kill this person" vs "let them live", but there's more than murder to be a villainous character.
- EasyTiger_ 10y agoI used play Eve-Online, a game renowned for scamming and bad behaviour. In-game and on the forums scammers would often defend their behavior stating Eve was just a game, an outlet to explore the bad side of themselves - to 'be the bad guy'. Then I heard about scamming groups who would invite potential marks into a 'bonus room' on voice chat, where the player was promised treasures and in-game money if they won. After listening to one of these 'bonus rooms' it became patently obvious that some of these scammers were utter vicious bullies and this was more than a game to them. Once the target joined the voice chat a bunch of the scammers friends would join also to goad and laugh; the targets were belittled, manipulated and often became distressed. Sometimes they would be asked to perform humiliating tasks to win back the money they had lost (sometimes you could even hear their own children in the room).
- FreezerburnV 10y agoI feel somewhat compelled to defend EVE here. While it's true that those people do exist (as they do in any community), I would say by and large the majority of people who take on a 'cut throat' persona are keeping that persona only within the game. I've heard time and again about people who blow up other people's ships for fun finding out that the person they just blew up was someone who had only just started playing, and would send them some money and a nice note. Or when something awful happens to a person in real life, the community will offer their condolences. There's even a well-known in-game chat channel that is dedicated to helping people who are depressed and having suicidal thoughts. So yes, the bully scammers exist, but I think that compared to any other MMO, a greater percentage of the community actually cares about others. Doesn't change the fact that they will blow your ship up given half a chance though :P
- witty_username 10y agoAre you exaggerating or do you actually feel really guilty? Maybe you have some kind of mental illness (serious).
- RUG3Y 10y agoI actually feel guilty, but I know it's irrational. It's not like I lose sleep over it. I'm not sure how this could be a sign of mental illness. What are you referring to?
- witty_username 10y agoMaybe OCD. Are you able to not play it again the "right way"? Do you feel compelled by your guilt to do it? I may be overreacting but I have never heard of anybody feeling "really guilty" after being the bad guy; at worst they might feel a little bad. And replaying it after (might be a ritual) is a bit weird. But, since you don't lose sleep over it, you might be fine.
- RUG3Y 10y agoI definitely have some OCD tendencies.
- jasonlotito 10y agoIt's called empathy. It's not an illness.
- mmirate 10y ago... if only because it might instead be a mental disability.[1] [1]: http://www.sciencedirect.com/science/article/pii/S1053811912010646 http://www.sciencedirect.com/science/article/pii/S1053811912...