3 ms·
I think you are underestimating the difficulty. It's not like DM was the first to try. Multiple papers have been written on failed attempts. Dozens of other
by WhitneyLand 10y ago
I think you are underestimating the difficulty. It's not like DM was the first to try.
Multiple papers have been written on failed attempts. Dozens of other developers have tried.
It's an open problem.
- haimez 10y agoIt's a boring tautology. Arcade games require "clever" (read: not generalizable) solutions to optimize for speed in decision making. "Learning" AI requires the broadest feasible search space for any solution and successful designs require clusters of machines. Clusters of machines have network latency and coordination overhead. This is the same latency vs throughput design decision that every system must make, and its not impressive when a throughout oriented system struggles with being latency sensitive.
- WhitneyLand 10y agoIt may be boring because you don't realize it's not a tautology. You are wrong to separate video games from generalized AI. If you read the paper I posted above it explains part of this active area of research,