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My hangup is that in either case, it's still extra work that benefits the company rather than the employee. It's performed on company premises with company equi
by culturestate 10y ago
My hangup is that in either case, it's still extra work that benefits the company rather than the employee. It's performed on company premises with company equipment - gamified overtime, essentially.
I suppose there's an argument to be made that a good employee can make it mutually beneficial (use the time to learn a new, marketable skill that can get them a raise or a better job), but still...
- dack 10y agoIn the situation the parent described, I find it hard to construe it as benefiting the company over the individual (other than naturally making the company more attractive to work for). We did this when I was at Guidewire and it was amazing. I explored Event Sourcing during a hackathon and eventually went on to build it into a product using those skills - it's a really happy memory. In another hackathon I built easter eggs into our internal seating chart application - the vibe of everyone hacking together was great. This was a hackathon where it was broad enough that "reading an interesting programming book" counted, and nobody really bothered you if you did something completely different.
- jasonlotito 10y agoExplain simply how building something the company won't use or learning something new on company time is essentially gamified overtime when doing this on normal company hours.