4 ms·
But performance from where? The single biggest performance increase I've experienced in the last decade has been due to the move to SSD. Video editors and CGI
by interpol_p 10y ago
But performance from where?
The single biggest performance increase I've experienced in the last decade has been due to the move to SSD.
Video editors and CGI artists need more GPU and IO performance. It's what gives them real-time feedback. Developers need fast IO (I have slow compile times, but I rarely desire a new CPU to fix that).
The CPU has largely become irrelevant, performance wise. It's great when you hit the final render button on a video, or 3D scene, or when you're compiling code. But those actions constitute a minority of our interactions with computers.
- pcwalton 10y ago> The CPU has largely become irrelevant, performance wise. It's great when you hit the final render button on a video, or 3D scene, or when you're compiling code. But those actions constitute a minority of our interactions with computers. Read any HN thread full of complaints about browsers and you'll see otherwise.
- aianus 10y ago> Developers need fast IO (I have slow compile times, but I rarely desire a new CPU to fix that). Compile times are almost always CPU-bound. Put all your code and headers/libs on a ramdisk [0] and hit compile and see how much faster it is. My bet is, not much. [0] https://www.jamescoyle.net/how-to/943-create-a-ram-disk-in-linux https://www.jamescoyle.net/how-to/943-create-a-ram-disk-in-l... (just an example)
- interpol_p 10y agoI acknowledged compile times are CPU bound. I'm just saying that I'll take fast IO over faster compile times any day, for development. I want any data I access to appear instantly. Compilation often happens in the background and only very occasionally does it specifically block me from working. Slow IO, however, used to block me from working constantly.