4 ms·
considering the fact that most AAA titles are glorified visual experiences it is no surprise cpu is not the bottleneck, requiring probably very little logic and
by untoreh 10y ago
considering the fact that most AAA titles are glorified visual experiences it is no surprise cpu is not the bottleneck, requiring probably very little logic and not having to render more than a 60dg first person FOV. However, when you try any game that has some flavor of RTS to it, they start trudging, I remember reading RTS games target 20fps as optimal performance in general, because of lots of polygons but also because they need to track a lot of stuff compared to your average scripted experience. Free roamers a la gta/arma/watch dogs also cpu bound, just like most MMOs which have to display lots of stuff and track of lots of things. The gaming segment is definitely something that would benefit from beefier cpus I would say.
Another factor to take into consideration is that people change gpu more often than cpu (I would blame intel and their sockets policies but I dont know) so it is obvious you target the lower common denominator which is gonna be the cpu therefore games that don't use lots of cpu to begin with.
Last argument, cpu usage in games can't really be scaled like gpu usage, you can turn down shadows at best but a game is gonna always use that much cpu, being again thelowest common denominator.
- golergka 10y agoAs much as I love CPU-heavy Paradox RTS games, I really doubt that they're on Intel's mind.