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CPU can be a bottle-neck, but only if the game happens to be very CPU-heavy (rare) and you happen to have a poor CPU. In most modern games, a better CPU may yi
by Vadoff 10y ago
CPU can be a bottle-neck, but only if the game happens to be very CPU-heavy (rare) and you happen to have a poor CPU.
In most modern games, a better CPU may yield a 10 FPS improvement, while a better GPU for the same price would yield 3x that.
- mos_basik 10y agoDwarf Fortress would like a word with you. :) Probably also Factorio. But I suppose it's accurate to say, in general terms and given the kinds of games that are currently most popular, GPU bottlenecking is much more common.
- gspetr 10y agoDwarf Fortress was discussed on HN a few times and even the author admitted that the code quality is bad and it's unoptimized. I don't think it's a compelling argument for CPU being the bottleneck when your example is an unoptimized game with a sloppy codebase.
- tomc1985 10y agoWhy not? Out in the real world most users don't have the ability to peer into their code and recompile. Computing has a rich history of throwing hardware at problems when you can't fix em in software
- gspetr 10y agoIsn't this a contradiction in your own point? > throwing hardware at problems when you can't fix em in software DF's problems can be fixed in software, it's just that the creator chose not to. He likes spending his time adding more features instead, performance be damned. Not that I blame him, he can do as he pleases with his own project.
- tomc1985 10y agoI had similar experiences with ATB, Guild Wars 2, and Skyrim. Lots of games are heavy on the CPU