5 ms·
It'll get there. It's a new technology and developers are still figuring out best practices as well as getting the hang of how to build quality experiences that
by vectorpush 10y ago
It'll get there. It's a new technology and developers are still figuring out best practices as well as getting the hang of how to build quality experiences that will resonate with users. This process is further burdened by the fact that there's currently a bit of fragmentation among device capabilities (positional tracking, motion controls, "room scale") that heavily impact potential game design decisions. Not only that, but VR also has a slightly higher barrier to entry because 2d asset design is not an option (the relative simplicity of 2d game design has been a huge boon to the indi game community on every platform) as well as the fact that upfront hardware purchases are pretty much a must because it's impossible to emulate sophisticated VR features like motion controls etc.
- deleted 10y ago[deleted]