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The various VR platform vendors have only recently come together on a universal standard, which will ideally be implemented on both Windows and Linux: https://w
by Zikes 10y ago
The various VR platform vendors have only recently come together on a universal standard, which will ideally be implemented on both Windows and Linux: https://www.khronos.org/vr https://www.khronos.org/vr
- elsonrodriguez 10y agoSerious question, what's the incentive for the current vendors to do this? I feel that given how nascent the space is, everyone is rushing to try to be the next iPod/iTunes store combo, and you don't get that by sharing.
- izacus 10y agoYou also don't get there by dying out because you're missing software. Fragmenting a tiny starting market (like Occulus attempted at the beginning) is what would kill the whole technology for years to come.
- Zikes 10y agoIf there were only a single major vendor, then they would have an effective monopoly which would take years to catch up to, such as iPhones/Android. Instead, we had both Vive and Oculus release at around the same time, and both have seen reasonable success. Prospective buyers worry that they'll get locked into one ecosystem, hoping that the decent games on other platforms get ported over eventually. That indecision probably also stops a large number of prospective buyers from purchasing either platform, because they would rather play it safe than to spend $800 on backing the wrong horse. I know a guy that got burned buying an HD-DVD player, it sucks. With a shared standard, games developers can build to a common target, and consumers can buy hardware based on actual hardware differentiators. Oculus will be able to say "buy our headset, it has better feature X and it supports all the Vive/GearVR/Cardboard games!" Customers will feel more comfortable just picking a horse, knowing that even if it doesn't win it'll at least finish the race.