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It's also much more expensive to produce an i7. i7 are near perfect chips and are able to run higher clock rate efficiently and safely while i5s are more "stand
by legodt 10y ago
It's also much more expensive to produce an i7. i7 are near perfect chips and are able to run higher clock rate efficiently and safely while i5s are more "standard" and have their performance clamped down to what they can safely handle. There are less i7 chips rolling off the lines, which increases their price.
Hopefully somebody who knows more about this than me can jump in and fill in the blanks here.
EDIT: I communicated my point poorly and the comments below mine explain this is much clearer terms
- dragontamer 10y agoI don't know Intel's specifics, but often there's only a few chips that a manufacturer makes... and depending on the Quality / testing of the chips... the chips are binned into different categories. As a hypothetical example (I'm not 100% sure if this is how Intel does things), and i5 could just be an i7 except it couldn't handle the higher clock rate. So instead of throwing away a chip that's limited in clock... Intel will sell the chip as an i5. Or perhaps in another chip, the hyperthreading portion got borked because of a piece of dust landed in the lithography. So instead of selling it as an i7, the hyperthreading portion is fused off and the chip is sold as an i5.
- legodt 10y agoYou're the guy who knew more and filled in the blanks! I am super fascinated by this topic (and an outsider). Do you have any specific examples or situations that you know of this happening? The hypothetical you gave above was awesome and now I'm curious for more.
- dragontamer 10y agoAMD's Tricore vs Quadcore... something (I think Phentoms??) were definitely this. Some Tricores were able to turn into quad-cores with some firmware hacking. The IBM-Cell in the PS3 was a different approach to the same problem. The Cell was specified as 7-SPUs and 1-CPU, but in actuality... the manufacturing process made 8-SPUs and 1-CPU. IBM assumed that one of the SPUs would fail during manufacturing, so they only promised to deliver 7 of them per PS3. You can literally see the 8 SPUs: https://upload.wikimedia.org/wikipedia/commons/e/e0/Cell-Processor.jpg https://upload.wikimedia.org/wikipedia/commons/e/e0/Cell-Pro... There's lots of ways to approach the problem. Manufacturing is an imperfect process: not everything is made identically. So the manufacturers have to figure out how to test for differences and... if necessary... sell the same "manufactured" chip in different bins.
- legodt 10y agoThanks for taking the time to go further on this and link that image, very cool stuff.
- Fnoord 10y ago> AMD's Tricore vs Quadcore... something (I think Phentoms??) Phenom. https://en.wikipedia.org/wiki/AMD_Phenom https://en.wikipedia.org/wiki/AMD_Phenom https://en.wikipedia.org/wiki/Phenom_II https://en.wikipedia.org/wiki/Phenom_II Not all the hardware of Cell on PS3 was available if you run the official Linux port. Which was later blatantly removed.
- mohaine 10y agoHistorically, I don't think it has worked like this for Intel. It costs way more to have multiple designs so they are all pretty much the same few chips with the packaging changed to disable parts. Sometimes the disabled parts failed QC but the numbers that fail QC but are still usable are not high enough for the high volume parts. Really it is just a way to do differential pricing. Some people will pay $500, some only $100 while the part only cost $25 to make. The way to maximize profits it sell to both, and find a way to justify the price difference.