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This is really weird, I began working on a similar project recently, although I tried to implement all of the audio processing and rendering client-side using c
by jaflo 10y ago
This is really weird, I began working on a similar project recently, although I tried to implement all of the audio processing and rendering client-side using canvas and ffmpeg.js. Kept running into memory issues though. Using a MediaRecorder was going to be my next step.
One suggestion: on the export screen, you provide two options. I would add some text that clarifies what quality basic and full HD are (or how else these two options differ).
- sigvef 10y agoWe looked at using ffmpeg.js too since we wanted faster-than-real-time and constant frame rate rendering. It's too slow though, so we went with MediaRecorder instead. Thanks for the suggestion on the export screen!