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Orthodox style argument aside, this project uses a build system written by the same author called fips[0]. I've tried it myself, and it's an absolute joy to use
by rl3 10y ago
Orthodox style argument aside, this project uses a build system written by the same author called fips[0]. I've tried it myself, and it's an absolute joy to use. A few simple commands will get you up and running on any supported platform, and it does an excellent job of telling you what went wrong if there's a failure. It also has a system for compiling the same shaders to multiple platform targets.
Oryol's demos[1] are impressive as well. Especially the ones that showcase emulation and various integrations of immediate-mode GUI frameworks.
The entire project is underrated in my opinion. With web assembly slowly coming alive, there's a distinct lack of small, multi-platform engines designed with the web in mind. I only wish Oryol's ecosystem was larger, it could be a realistic alternative to Three.js perhaps—if it isn't already.
Keep up the good work floeofwoe. :)
[0] https://github.com/floooh/fips https://github.com/floooh/fips
[1] https://floooh.github.io/oryol/ https://floooh.github.io/oryol/
- rl3 10y agoflohofwoe*, sorry. Curse the two-hour edit window.