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Yes, a UE4 world can be divided into a grid and the engine will manage loading/unloading areas as necessary. There's a caveat with this however, as each segment
by snuxoll 10y ago
Yes, a UE4 world can be divided into a grid and the engine will manage loading/unloading areas as necessary. There's a caveat with this however, as each segment is effectively a separate level so you have basically no choice but to import your terrain as a chunked hieghtmap instead of using the terrain tool as meshes can't span multiple levels.