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The main issues that drive hacking are 1) running homebrew/reusing hardware and 2) region free games. Manufacturers who enable both in some form see less hacki
by micheljones 10y ago
The main issues that drive hacking are 1) running homebrew/reusing hardware and 2) region free games.
Manufacturers who enable both in some form see less hacking done on their consoles. Of course, hacking with piracy as the main goal always gets done, but at a much slower rate.
Also, these days the 'reusing hardware' part is not as important as it used to be. It used to be a big deal to repurpose a cheapo device for some other function because it was the only way to do it for cheap. However, these days everyone has access to very cheap and quite open platforms in both portable (Android cellphones) and home (Raspberry Pi) format.
So the main angle for homebrew functions these days seem to be adding multimedia/internet functionality to devices that have those limited in some way. One example is that everyone wants Kodi on their consoles for ease of use, so much that people resort to plugging ARM HDMI sticks that run Kodi into their XboxONE's hdmi-in port for ease of switching into the media player app.
So, all a producer needs to do to significantly lower the number of people motivated to hack their console is 1) have Kodi installed on it 2) have a decent browser installed on it 3) not needlessly inconvenience people who want to play a game from a different country 4) have some way of running simple homebrew in sandboxed environment.