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I was maintaining a port of the Opera browser for Japanese feature phones in 2007. We supported flash in 11Mb of RAM: 6 for the browser, 5 for flash. That inclu
by frivoal 10y ago
I was maintaining a port of the Opera browser for Japanese feature phones in 2007. We supported flash in 11Mb of RAM: 6 for the browser, 5 for flash. That included the screen buffer IIRC. We ran regular desktop web sites under these conditions just fine (with 2007 expectations regarding interop). The experience may not have been great, but that was much more an issue of tiny screens without touch support than anything else. Had Apple wanted to, they would absolutely have been able to support flash on the iPhone. We could on much worse hardware. Not doing so was about controlling the platform, not about technical limitations.
http://www.operasoftware.com/press/releases/mobile/opera-delivers-the-web-on-kddi-s-2007-summer-series http://www.operasoftware.com/press/releases/mobile/opera-del...
- scarface74 10y agoThat was Flash Light not real Flash. If Adobe could get full fledged Flash running in a 128Mb/400Mhz first generation iPhone then why couldn't they get it running on similarly equipped Android devices when they had the opportunity?
- thesandlord 10y agoYou can run real Flash Player 9 on a Nokia N800/N810, which had the exact same specs (128Mb/400Mhz). It ran Debian Linux with a Firefox based browser. https://en.wikipedia.org/wiki/Nokia_N800 https://en.wikipedia.org/wiki/Nokia_N800 It actually ran quite well! I used to play flash games all the time.