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OpenStreetMap plugin for Unreal Engine 4
- out_of_protocol 10y agoUnreal Engine 4, not Unread.
- anotheryou 10y agoI was really excited, sounded so promising :)
- dleslie 10y agoWould assets built upon the exported XML be considered an "adapted database" in the license terms?
- belorn 10y agoWhat form of definition of "database" are used, ie how do we differential between an "adaptation" and an "adapted database". For example, would a texture used in a game that has a environment grid generated from the osm database be considered an adaptation of the osm database? I personally don't think so, on the concept that the concept of databases has conceptual borders which generally don't include textures.
- rmc 10y agoI presume you mean "Derived Database", which has a share alike (and attribution) requirement in the OSM licence. The other possibility is a "Produced Work" which only has an attribution requirement. Notably a map image generated from OSM data is widely held to be a "produced work". If the result of this is "database-y" then it's probably a "derived database". If it's "image-y", it could be a produced work.
- maxerickson 10y agoODC uses adapted to describe derivatives in their "human-readable summary". http://opendatacommons.org/licenses/odbl/summary/ http://opendatacommons.org/licenses/odbl/summary/
- carussell 10y agoThe decision for the OSM license switch was a questionable one. If you're in the US, the (federal) copyright statutes contain no sui generis provisions for databases. I.e., there is effectively on copyright protection for the kinds of things you'll be pulling from OSM, so long as you can guarantee that the data you're pulling is limited to the attributes that wouldn't meet the threshold for creativity. This includes all the boring but most useful stuff: coordinates, dimensions, building height, street layout. This is not legal advice.
- Doctor_Fegg 10y agoThe Open Database Licence (as used by OSM) is expressly a contract as well as a copyright and database rights licence, so it applies in the US even when copyright doesn't. (I'm choosing not to pronounce here on whether applying copyleft/share-alike to geodata is a good idea...)
- icebraining 10y agoIANAL, but seems doubtful that they can enforce that contract; some servers (that the OSM project links to) don't even mention it when you download the files, let alone require an explicit mark of your agreement. Copyright is different, in the sense that in the absence of a license, the default terms in the law actually prohibit one from copying stuff, hence one can't claim ignorance.
- Doctor_Fegg 10y agoEnforceability of clickwrap is a long-disputed topic. But I think it's fair to say that anyone who intentionally disrespects the wishes of the volunteers who are providing them with the best source of free geodata in the world is a first-rate idiot.
- halomru 10y agoThat is useful in the US, but in Europe boring but useful databases are still covered by copyright.
- thomasdd 10y agoLooks cool to me. A Quake/Unreal-like 3D-game, with realworld maps, could be cool :)
- stephengillie 10y agoAnd thus we get VR games like Slenderman stalking you, on the streets of your home town! Or GTA 6 - Your City. ARK or Day Z, but set in actual Detroit. Oh, what amazing gaming possibilities this unlocks. And hopefully, self driving cars and quadcopters and other drone robots can use a 3d model of a city, to better navigate the real world. How about teaching a self driving car, with the GTA 6 - Your City game?
- ClashTheBunny 10y agoMy self driving car hit every person on the street. Real life GTA!
- petepete 10y agoGouranga!
- martin-adams 10y agoUpvote guaranteed for unlocking that memory!
- wcrichton 10y agoGTA is already being used to train self driving cars: http://download.visinf.tu-darmstadt.de/data/from_games/data/eccv-2016-richter-playing_for_data.pdf http://download.visinf.tu-darmstadt.de/data/from_games/data/...
- PrimeDirective 10y agoGTA My City would be an awesome game!
- anthk 10y agoThat will be doable soon for Flightgear. It already supports OSGEarth: http://wiki.flightgear.org/Building_FlightGear_with_osgEarth_Integration http://wiki.flightgear.org/Building_FlightGear_with_osgEarth... https://www.youtube.com/watch?v=oe0kHoEtvYA https://www.youtube.com/watch?v=oe0kHoEtvYA
- gravypod 10y agoDoes UE4 support paging landscape?
- snuxoll 10y agoYes, a UE4 world can be divided into a grid and the engine will manage loading/unloading areas as necessary. There's a caveat with this however, as each segment is effectively a separate level so you have basically no choice but to import your terrain as a chunked hieghtmap instead of using the terrain tool as meshes can't span multiple levels.
- tantalor 10y agoHave any example renders?
- fredoliveira 10y agoOpen the link. The readme has a few.
- twic 10y agoHere's a brief flyover and zoom out of Brooklyn: https://twitter.com/mike_fricker/status/809221803931484161 https://twitter.com/mike_fricker/status/809221803931484161
- d33 10y ago> Keep in mind that many locations may have limited information about building geometry. In particular, the heights of buildings may be missing or incorrect in many cities. How do they figure out the building heights at all then?
- shocks 10y agoTime of day and shadows? Just a guess.
- colejohnson66 10y agoIt'd probably be easier to use aerial imagery
- bjacobel 10y agoHigh-resolution LiDAR and IFSAR. You can download some US elevation data for free from the USGS[1], other countries may have similar datasets available. [1]: https://viewer.nationalmap.gov/basic/?basemap=b1&category=ned,nedsrc&title=3DEP%20View https://viewer.nationalmap.gov/basic/?basemap=b1&category=ne...
- spyder 10y agoand probably photogrammetry from the arial photos.
- colejohnson66 10y agoWhich is what Google and Apple do. Pretty good, but it doesn't work well with trees
- gtvwill 10y agoAustralia has a high res lidar available for free, about 300gb, I've been wanting to import it into blender but need a new hdd/more space to do it. I think the data was found here http://www.ga.gov.au/scientific-topics/national-location-information/digital-elevation-data http://www.ga.gov.au/scientific-topics/national-location-inf...
- napsterbr 10y agoWe are doing something like this for hackerexperience.com :) hope to see more games with real world interaction!
- orblivion 10y agoI would love to try this on for size just as a desktop application for practical puposes. Would be nicer under a freely licensed engine though.
- appleflaxen 10y agoStart the countdown to moral panic about the opensource first-person shooter that is set in Washington DC, NYC, or Chicago, and which is contributing to gun violence.
- agumonkey 10y agoAny similar thing for Valve Counter Strike engine (whatever it is)?
- lucb1e 10y agoThat's the Source engine. As far as I know it's not open source. It's a very heavily modified quake 3 engine if I remember correctly, so you could get the open source ioquake3 (or with media, since ioquake3 is just the source code without any game sprites/sounds/etc.: Open Arena) and work in there.
- dbg31415 10y agoThe next installment of XCOM is going to be sweet!
- Qantourisc 10y agoBefore people get all excited: OpenStreetMap barely contains any 3D data. You can get a layout, and guess the height of the houses, if not tagged/stored in OSM, and they usually are not.
- kozikow 10y agoPlugin like this for DroneDeploy would allow you to map your own neighborhood
- smcl 10y agoSo OSM doesn't have much 3D data now but I wonder if maybe that'll change if this sorta thing takes off. If the interface for contributing 3D data (terrain and buildings, say) is well done, and plugins and libraries start to get support then we could see some of the larger cities filling out pretty quickly.
- maxerickson 10y agoThere isn't really support for terrain in OSM. But there probably shouldn't be, there's not really any good way to collect a little bit of elevation data.
- smcl 10y agoAh my bad, I'm not familiar with the details of OSM. I figured there'd be some vague support for elevation data so that at least you'd have a nice-ish starting point for modelling a city. Thanks for the clarification though
- maxerickson 10y agoOne approach people have used is to import something derived from SRTM into their rendering system and use that along with OSM data. http://wiki.openstreetmap.org/wiki/Relief_maps http://wiki.openstreetmap.org/wiki/Relief_maps http://wiki.openstreetmap.org/wiki/Contours http://wiki.openstreetmap.org/wiki/Contours http://www.openstreetmap.org/#map=13/33.9147/-112.4034&layers=C http://www.openstreetmap.org/#map=13/33.9147/-112.4034&layer...
- karussell 10y agoReminds me about this: SuperTuxKart SuperTuxKart is a free, open-source racing game. This page is about generating 3D levels for the game, using OpenStreetMap data. http://wiki.openstreetmap.org/wiki/SuperTuxKart http://wiki.openstreetmap.org/wiki/SuperTuxKart https://youtu.be/smf9OCVzwMo?t=1212 https://youtu.be/smf9OCVzwMo?t=1212
- Miraculess 10y agoMother of god, I need to be able to race in STK in my area. I could race to a new destination before driving there, to ensure I don't get lost; kinda like that feature in Google Earth.
- mvexel 10y agoThe export function on osm.org is a pretty expensive operation on the live database and not the best way to download OSM XML data for most people. If you're looking for a city-sized extract, https://mapzen.com/data/metro-extracts/ https://mapzen.com/data/metro-extracts/ is a good source. They have pre-built ones for commonly requested areas, or you can select your own bounding box.
- rmc 10y agoThere's also the continent/country/state level extracts on Geofabrik: http://download.geofabrik.de/ http://download.geofabrik.de/ Or you can use osmosis to cut a file down to any arbitrary area: https://wiki.openstreetmap.org/wiki/Osmosis https://wiki.openstreetmap.org/wiki/Osmosis
- tooFastFuckYou 10y agoThe term is "plug-in," not "plugin."