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I have been interested in learning a piece of 3d modeling software for a while, but choosing a program is pretty difficult since there are a lot of programs wit
by Fraterkes 10y ago
I have been interested in learning a piece of 3d modeling software for a while, but choosing a program is pretty difficult since there are a lot of programs with non-obvious differences and there doesn't really seem to be one standard. Blenders main feature seems to be that it is free. Maya has more features and is more of a "full stack" 3d program but is apparently pretty messy and difficult to learn. Modo is a more streamlined version of maya. C4D and houdini are more for motion graphics than for anything else. Solidworks and autocad are really only for product design. I have no idea where 3ds Max fits in. 3dcoat and zbrush are for sculpting instead of modeling. And then you also have to choose from a ton of renderers.
- thedaemon 10y agoYou are a bit mistaken on your information. Just dive in with Blender and go for it. Blender is full features and open source allowing you to add-on. Maya also allows to add-on. Modo doesn't support good animation yet, so it's just modeling right now still. 3ds Max is like Blender and Maya.