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>>> It's also odd because you're replying to a well-known game designer. Authority position ! :-) I worked on optimizing the Outcast game 3D engine (ok that wa
by wiz21c 10y ago
>>> It's also odd because you're replying to a well-known game designer.
Authority position ! :-) I worked on optimizing the Outcast game 3D engine (ok that was around 20 years ago). And I clearly remember other devs in the team struggling with memory allocation.
In the end, they sorted it out without resorting to a full fledged GC. But since our case was simple (loading resources for building a world, then releasing resources that are not useful anymore), I concluded that it's not easy.
In the end, it all depends on the nature of the problem, and one can optimize for any of them (as it is customary in video games). I know that.