2 ms·
"You got the first X levels for free but if you want more you'll need to pay $$". Sure worked for Doom. Which sadly makes nowhere near as much money since $5 i
by egypturnash 10y ago
"You got the first X levels for free but if you want more you'll need to pay $$". Sure worked for Doom.
Which sadly makes nowhere near as much money since $5 is considered pricey for a phone app, especially for a casual game, and doesn't have that possibility of attracting a few big spenders who will go on to fund a significant portion of development.
- kalleboo 10y ago> Sure worked for Doom But for Super Mario Run it garners them 1-star ratings that call it "a scam" since it's not free. https://twitter.com/drbarnard/status/810333059165945856 https://twitter.com/drbarnard/status/810333059165945856 > "This game, on the other hand, REQUIRES you to pay in order to advance. That's the most retarded money-making strategy I've ever heard of. [...] most people aren't going to fall for your greediness"
- DanBC 10y agoTo support your point, here's a review of a game. The game has a few free levels, with a single IAP to unlock the rest of the game. This is the classic Doom model. This reviewer calls it "tacky". http://www.pocketgamer.co.uk/r/iPhone/Glyph+Quest/review.asp?c=57026 http://www.pocketgamer.co.uk/r/iPhone/Glyph+Quest/review.asp... > There's plenty of content here too, especially after you cough up a little money. > (That's a bad thing) > Though the game is "free" on the App Store, it's actually a glorified demo, the full version of which you unlock with a one-off payment. Getting to a point in the game where you can't progress, only to have a prompt pop up hinting that you should give the company some money, feels a bit tacky.